In this paper, a new personalized system based on learners' motivation with utilization of game elements have been implemented for the e-learning environment. Learners' motivation is measured by AMS questionnaire and then by finding the player's type based on AMS result More
In this paper, a new personalized system based on learners' motivation with utilization of game elements have been implemented for the e-learning environment. Learners' motivation is measured by AMS questionnaire and then by finding the player's type based on AMS results, appropriate game elements are selected for each learner and added to their webpage. To implement the designed system, the intelligent tutoring system has been designed with 117 participants in a math course. To measure the performance of the designed system, academic performance and the time spent on learning management system (LMS) in the control and test groups, before and after personalization have been compared. The results show that personalization based on individual motivation by utilization of gamification leads to a significant improvement in learners’ academic performance compared to pre-personalization and compared to the control group.
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